Game
Immortal Sins
9 years ago

Bi-Weekly Update #38


Nothing much today, but here are some highlights.

  • Engine Re-writes:

Some of you may have noticed that the latest preview had the engine re-written in some areas. The re-writes were done to improve the engine overall (along with upgrading some of the scripts). A quick rundown of the re-writes:

  • Some bug fixes were improved.

  • I/O stuff (keyboard and file handling) was improved. Better support of Unicode in particular.

  • Additions and fixes for Project Centennial. I’ll explain why at a later date, as I need to iron a few more things.

  • More bug fixes.

  • Updated part of the engine. There were some old scripts that could wreck the game. Now it should run more smooth (or at least more stable).

Misc. stuff:

I’ll round up some misc. stuff in a list as well:

  • New optional dungeons were added to the game.

  • UI received some improvements. New sounds (so they are less annoying) and the HP bars change colors, depending on the remaining HP.

  • Refactored part of the events, to remove unnecessary code.

That is all for now. See you on the next post.



0 comments

Loading...

Next up

Something something... Stuff that I worked on.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's a bit early, but I have something cooking. Keep an eye out.

Waz zis? An overhauled map? Yes. Coming soon.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added achievements. Because why not?

Jump List returns in the next update.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

A small teaser for the next update.