4 years ago

Bloom does all the lifting on the booster effect here
#ScreenshotSaturday




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Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots

Made more improvements to the main screen HUD.

- Textures have more contrast

- "Techy" particle system on the floor

- Clarified UI

Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Experimenting with textures in Hyper Drift X. Rainbow Road!

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad

Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Added some more things to make gameplay feel nice. - Added radial speed lines

- Less "real" and more vivid colours

- Simplified the HUD