Game
Five Rounds at Freddy's









6 months ago

Bonnie's movement animations. The sidestep away from camera has the newest version of the shader.




0 comments

Loading...

Next up

Here's an early version of the UI and a new logo. The blue chunks in the top corners are where the character icons will go.

What do you think?

I return with sidestepping! And a bunch of technical stuff i cant really show!! Also his model is still old so ignore that!!!

I tried to keep up the effect of the game being 2d by limiting the amount of frames "drawn" when sidestepping.

What do you think?

Welcome 2 posting:

While I work on the game, I will be posting little tutorials here. I’m surprised nobody questioned the whole “inspired by Guilty Gear and Tekken” thing, but these posts will explain how that works anyway.

GRAPHICS!!!

(ignore the old character model)

Fake perspective and layers! The models are distorted to make them appear like pre-made renders or drawings. The gameplay video posted right after this shows how it used to look.

Behold! You can win and lose now! It's weird to see the game actually coming together. The main things left to do are animations, a handful of simple moves, and effects (like shadows)

Slightly older gameplay showing hitboxes and meters

I was bored, so... ManutKat.

So here's the first of the zodiac signs i will make for the next weeks.

Strange Umbrella

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.