Next up
Welcome 2 posting:
While I work on the game, I will be posting little tutorials here. I’m surprised nobody questioned the whole “inspired by Guilty Gear and Tekken” thing, but these posts will explain how that works anyway.
Here's an early version of the UI and a new logo. The blue chunks in the top corners are where the character icons will go.
What do you think?
Bonnie's movement animations. The sidestep away from camera has the newest version of the shader.
GRAPHICS!!!
(ignore the old character model)
Fake perspective and layers! The models are distorted to make them appear like pre-made renders or drawings. The gameplay video posted right after this shows how it used to look.
Effects and grabs!
When you block incorrectly, a warning sign will appear above your head telling you where you should have blocked.
I have survived the gauntlet of bugs and mechanics and can now work on making the game pretty! Still no sound though.
Behold! You can win and lose now! It's weird to see the game actually coming together. The main things left to do are animations, a handful of simple moves, and effects (like shadows)
I return with sidestepping! And a bunch of technical stuff i cant really show!! Also his model is still old so ignore that!!!
I tried to keep up the effect of the game being 2d by limiting the amount of frames "drawn" when sidestepping.
What do you think?
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this
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