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18
Game
Five Rounds at Freddy's
2 months ago

Slightly older gameplay showing hitboxes and meters




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Here's an early version of the UI and a new logo. The blue chunks in the top corners are where the character icons will go.

What do you think?

I return with sidestepping! And a bunch of technical stuff i cant really show!! Also his model is still old so ignore that!!!

I tried to keep up the effect of the game being 2d by limiting the amount of frames "drawn" when sidestepping.

What do you think?

GRAPHICS!!!

(ignore the old character model)

Fake perspective and layers! The models are distorted to make them appear like pre-made renders or drawings. The gameplay video posted right after this shows how it used to look.

Bonnie's movement animations. The sidestep away from camera has the newest version of the shader.

Welcome 2 posting:

While I work on the game, I will be posting little tutorials here. I’m surprised nobody questioned the whole “inspired by Guilty Gear and Tekken” thing, but these posts will explain how that works anyway.

Runestones: from concept to in-game model🗿

I was bored, so... ManutKat.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Microsoft Windows XP Unprofessional (windows logo prototype)

Rockin the Guitar, an Axe like Guitar I made for my Uni project