Game
Five Rounds at Freddy's


2 months ago

GRAPHICS!!!

(ignore the old character model)

Fake perspective and layers! The models are distorted to make them appear like pre-made renders or drawings. The gameplay video posted right after this shows how it used to look.


They look like they are being rendered with a perspective camera, but they are actually being rendered with an orthographic camera. Because they are being rendered with an orthographic camera, they do not appear smaller when they are farther away. This means you can create a 2d layer effect by pushing lower layers away from the camera. The orthographic camera also stops them from distorting near the edges of the screen.



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Slightly older gameplay showing hitboxes and meters

I return with sidestepping! And a bunch of technical stuff i cant really show!! Also his model is still old so ignore that!!!

I tried to keep up the effect of the game being 2d by limiting the amount of frames "drawn" when sidestepping.

What do you think?

Bonnie's movement animations. The sidestep away from camera has the newest version of the shader.

Here's an early version of the UI and a new logo. The blue chunks in the top corners are where the character icons will go.

What do you think?

Welcome 2 posting:

While I work on the game, I will be posting little tutorials here. I’m surprised nobody questioned the whole “inspired by Guilty Gear and Tekken” thing, but these posts will explain how that works anyway.

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/