They look like they are being rendered with a perspective camera, but they are actually being rendered with an orthographic camera. Because they are being rendered with an orthographic camera, they do not appear smaller when they are farther away. This means you can create a 2d layer effect by pushing lower layers away from the camera. The orthographic camera also stops them from distorting near the edges of the screen.
Next up
I return with sidestepping! And a bunch of technical stuff i cant really show!! Also his model is still old so ignore that!!!
I tried to keep up the effect of the game being 2d by limiting the amount of frames "drawn" when sidestepping.
What do you think?
Controller symbols! Only playstation is done right now.
I originally wanted it to be based entirely on the ps2, but I was worried that would make a lot of the buttons (shoulders, triggers, start, select) hard to find for someone unfamiliar to a ps2.
VERSION 0.0.1 IS OUT!!!
also REMEMBER TO TELL ME WHAT YOU THINK IF YOU PLAY IT!!! I'M GOING TO LOCK IN THE MOVESET SOON SO I NEED TO KNOW IF THERES ANYTHING WRONG
Patch notes are in the article
Behold! You can win and lose now! It's weird to see the game actually coming together. The main things left to do are animations, a handful of simple moves, and effects (like shadows)
Here's an early version of the UI and a new logo. The blue chunks in the top corners are where the character icons will go.
What do you think?
Slightly older gameplay showing hitboxes and meters
Welcome 2 posting:
While I work on the game, I will be posting little tutorials here. I’m surprised nobody questioned the whole “inspired by Guilty Gear and Tekken” thing, but these posts will explain how that works anyway.
Effects and grabs!
When you block incorrectly, a warning sign will appear above your head telling you where you should have blocked.
I have survived the gauntlet of bugs and mechanics and can now work on making the game pretty! Still no sound though.
Bonnie's movement animations. The sidestep away from camera has the newest version of the shader.
Music and New Version
Rounds! Timer! Settings! Coming soon. But for now, you can listen to Bonnie's theme at the top of the game page.
I'm going to start animating and locking stuff in soon, so comments/questions/concerns/ideas are greatly appreciated!

















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