Next up
I return with sidestepping! And a bunch of technical stuff i cant really show!! Also his model is still old so ignore that!!!
I tried to keep up the effect of the game being 2d by limiting the amount of frames "drawn" when sidestepping.
What do you think?
Welcome 2 posting:
While I work on the game, I will be posting little tutorials here. I’m surprised nobody questioned the whole “inspired by Guilty Gear and Tekken” thing, but these posts will explain how that works anyway.
GRAPHICS!!!
(ignore the old character model)
Fake perspective and layers! The models are distorted to make them appear like pre-made renders or drawings. The gameplay video posted right after this shows how it used to look.
Behold! You can win and lose now! It's weird to see the game actually coming together. The main things left to do are animations, a handful of simple moves, and effects (like shadows)
Effects and grabs!
When you block incorrectly, a warning sign will appear above your head telling you where you should have blocked.
I have survived the gauntlet of bugs and mechanics and can now work on making the game pretty! Still no sound though.
Bonnie's movement animations. The sidestep away from camera has the newest version of the shader.
Slightly older gameplay showing hitboxes and meters
We are under attack!
Path of Kami: The Evolution of the Lore
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