Thank you anyone that help test the first public build for game mechanics.
Thanks to people testing it out we managed to find a couple things related to Windows 11 input interaction for keyboards and controllers.
Multiple people reported a slight delay on jumping with keyboard. So far, all reports are from Windows 11 Pro operating systems, so we will look at that and see what we can do. Windows 10 users so far haven't made any reports yet.
We also have some collision issues already reported, and they will be a fix in the next build hopefully this week. Possibly today I might just upload a build for testing improved physics out including the early slope implementations. Please note slope is still work in progress.
Next game mechanic build will be aiming at physics improvements, more settings for graphics, and small audio settings section for muting audio.
I will probably split these into two builds to go ahead and get the physics improvements in the build for people.
Thank you to all the testers for the character controller and dialogue popup build. Every game mechanic build I will try to add some slight content so, by the time we finish them we will be close to a full alpha one.
Next up
Current release build: Private test 0.0.2 UI update Version 0.0.2 overview article
This build is just to start getting the new logic of the UI code in game that was done after the development restart. Note not all the original art is in yet.
The start of the character stat system is ready for the next build. Enemies should actually take a variety of damage starting next build. Nice little screen shot showing on the right side a nice little editor to see stat changing effects and the sources.
Immortal Chronicles - Shatter Fantasy project
Character Animation Showoff 1: Loki - Your castle friendly trickster.
Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.
Ocean Generator - Unity 6 Render Graph API, Compute Shaders, and Job System.
Got new builds being prepared now for the project. Since the last post a lot of big things have started to come into the project. Read the article for the rundown.
Got some of our favorite grim reaper's animations in with the first set of conversations with him. Will be in the next game build. Video showing off his little idle animation.
#immortal_chronicles #metroidvania #devlog #pixelart #animation
Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.
Here is a small video to just show the work in progress save and load system being put in the next build.
Started making a mini diagram to show each region and the connections between them. This way people will have a semi direction hint before the map system update comes out. There are more regions not shown. Note this doesn't include the fast travel system.
Here are some more NPC art. Next week we will have the character art for the town people started. One of these animations is just for small detail when entering the library randomly. Would be boring if every character only had one type of idle animation.
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