Updated the battle system plugin. Fixes a minor bug with how it draws the names.
Updated the ZStandard library to 1.4.4.
Implementented a fasilsafe to prevent the player from leaving Aigina without Maria’s diary.
Implemented a failsafe to prevent the loading of the wrong lighting overlay.
Fixed the following game bugs:
[New] In Crystal Cave, one of tiles near the first camp is impassable.
Illos’ first Hunter Mission wouldn’t count the slimes you hunted.
Mendor’s Hunter Mission would loop infinitely.
The player would spawn behind the counter, if they went on the first floor of Illos’ Inn, then go back to the ground floor.
Steel Necklace would be equipped as shoes.
Under some cases, selecting No (when asked to dock the ship to Celtia’s Port) would lock up the game as the ship would move away from the port.
Fixed a bug in the launcher, where the option to change the save’s slot location would be unavailable if there aren’t any saves.
Next up
Enjoy a nice dish, get a nice buff. What's not to like?
Waz zis? An overhauled map? Yes. Coming soon.
A small teaser for the next tech test.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
Added achievements. Because why not?
Something something... Stuff that I worked on.
Taking the wraps off. For real this time.
Who did this?
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Done some improvements to the backup system. Even added an icon to let you know that it's working.










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