Game
Immortal Sins
4 years ago

Build 20210531 released


Well... talk about rapid-fire.

Anyway, pushed out a new update to roll back a fix that broke the saves. Specifically, a change that would no longer treat weapons and armor as separate items. This would result in breaking the database. This build puts the original behavior back. If you started a new game... you'll have to start again, sadly. I'm really sorry for this. At least I managed to sneak in a few improvements.

Changelog:

  • Rolled back the fix for the equipment, as it broke the saves.

  • Fixed a bug that caused the encounters to not work properly.

  • Small balancing changes.



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It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's a bit early, but I have something cooking. Keep an eye out.

Waz zis? An overhauled map? Yes. Coming soon.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Jump List returns in the next update.

A small teaser for the next update.

Something something... Stuff that I worked on.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Enjoy a nice dish, get a nice buff. What's not to like?