Game
Immortal Sins
4 years ago

Build 20221019 released!


Well... It's been a while. There were quite a lot of IRL stuff happening on my side, so I felt like a wreck for a while. Thankfully, these are sorted now. This update isn't big, but it brings a few important changes to improve the experience. Primarily, Opus and WebP compression have been placed back to the game after sorting out issues. This should make the game smaller and load faster now. I've also re-worked the preload system a bit to also improve it. There are a few cosmetic changes on the launcher too. Mainly so the options menu is more visible.

Changelog

Game

  • Brought back the WebP and Opus compressed assets.

  • Various tweaks to improve load times.

  • Added hints on how to get to Mendor.

Northbridge

  • Updated to .NET 7.

  • Cosmetic changes to the options menu.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Taking the wraps off. For real this time.

The Wanderer

I gotta start zoning out more, because that's when I cook stuff like this.

Waz zis? An overhauled map? Yes. Coming soon.

The Flipside DEMO is out now on Itch!

I thank you all for waiting, it's been a race to the finish line these past couple weeks and I've finally made it!

A small teaser for the next tech test.

I still need to finish up the plumbing, but I'm almost done with the translation. Hopefully, I'll have an update that has this very soon.

De algún modo, estoy haciendo que este minijuego funcione

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I'm somehow making this minigame work

Done some improvements to the backup system. Even added an icon to let you know that it's working.