Game
Immortal Sins
4 years ago

Build 20221019 released!


Well... It's been a while. There were quite a lot of IRL stuff happening on my side, so I felt like a wreck for a while. Thankfully, these are sorted now. This update isn't big, but it brings a few important changes to improve the experience. Primarily, Opus and WebP compression have been placed back to the game after sorting out issues. This should make the game smaller and load faster now. I've also re-worked the preload system a bit to also improve it. There are a few cosmetic changes on the launcher too. Mainly so the options menu is more visible.

Changelog

Game

  • Brought back the WebP and Opus compressed assets.

  • Various tweaks to improve load times.

  • Added hints on how to get to Mendor.

Northbridge

  • Updated to .NET 7.

  • Cosmetic changes to the options menu.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Taking the wraps off. For real this time.

An updated title screen.

Español & English!

Ciro y sus Amigos DEMO 0.2.0!!

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Ciro and his Friends DEMO 0.2.0!!

A small teaser for the next update.

Por fin implementé el primer jefe opcional que te encontrarás en el juego.

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I finally implemented the first optional boss you'll meet in the game.

It's going to take a while, but I am adding translations to the game (like Greek, as shown here).

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Welcome to LocoForge_ !

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.