Fixed a regression, where stating a new game would drop the player into the main map.
Fixed a bug, where the cache was updated with 0 byte files.
Re-worked the cache handler, so a rebuild is triggered if the file catalog is corrupt.
Next up
Done some improvements to the backup system. Even added an icon to let you know that it's working.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Enjoy a nice dish, get a nice buff. What's not to like?
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Waz zis? An overhauled map? Yes. Coming soon.
Seal Island Intro! For #ScreenshotSaturday!
Who did this?












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