Fixed a regression, where stating a new game would drop the player into the main map.
Fixed a bug, where the cache was updated with 0 byte files.
Re-worked the cache handler, so a rebuild is triggered if the file catalog is corrupt.
Next up
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
A small teaser for the next tech test.
Enjoy a nice dish, get a nice buff. What's not to like?
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Added a simple audio system to the launcher.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Done some improvements to the backup system. Even added an icon to let you know that it's working.
A small teaser for the next update.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero ![]()
to open today's slot on the calendar.
Who did this?












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