Fixed a regression, where stating a new game would drop the player into the main map.
Fixed a bug, where the cache was updated with 0 byte files.
Re-worked the cache handler, so a rebuild is triggered if the file catalog is corrupt.
Next up
An updated title screen.
Waz zis? An overhauled map? Yes. Coming soon.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Project(s) & Health Update
I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-
A small teaser for the next tech test.
The Hive - Everything is a Crab
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Overhauls on the way.
We started making a game about flipping tables. We ended up making all of this too.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.












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