By the way, at the beginning of development, we used this shader for tanks π€
Download shader here: yadi.sk/d/DAksVL-jDcYNlQ
Copyright (c) 2016 Unity Technologies. MIT license
#MadeWithUnity #Unity #Gamedev #indiedev #indie #Dev #Shader #Free
Next up
Updated vignette of leaves when we are in a tree
Follow dev:
https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay
For me, it was a discovery today that in Unity 2020. When you press F again, you can do closer and further. Previously, we had only one choice and then it worked either close or far away... #unitytips #MadeWithUnity #Unity
Here are some new skins for a heavy tank Follow dev: https://twitter.com/PAPERTANKS2 https://youtube.com/chillandplay
Improvement of the boot menu
Follow dev: https://twitter.com/PAPERTANKS2 https://youtube.com/chillandplay
TinySaveToolbox
π Easily save, load, encrypt, and compress your game data.
π https://t.me/unity3den/477
π #Save #system #Serialization #Encryption #Data #Load #Compression #AssetStore
This week they are giving away for free in the asset storeΒ π Omni Animation - Core Locomotion Pack
Promo code: OPSIVE2024
Until: July 4 https://t.me/unity3den/490
#LeafPhysics #Unity #Custom #Physics
According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.
Github links in my blog unity: t.me/unity3den/125
Bots can now inform their allies about the nearest enemy
It was 3 years of development, the notebook is empty...
Recall that the game will be pumping tanks. Spare parts can be found on levels and through the menu to replace them directly during the battle. Made a small concept for better understanding
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