Game
Rock Beyond Time
3 years ago

By the way, to anyone wondering about that one super-secret code in the end credits:

I goofed. That last letter's supposed to be a W, not a G.




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Like I said before, draw_background_tiled_ext() can't do rotation. ...but if I'm not rotating, I can use it without consequence for an infinite floor.

I'm gonna work on a system for the road to constantly spawn objects as I move forward in a sequence.

I've been working on some character portraits. Since I've got six out of eight levels, I might as well focus on story elements like this one.

Now I can't stop thinking about Tony Jay's voice in Time Bandits.

I'm getting closer to my goal here.

All these rock piles are gonna loop indefinitely for now. My goal is to make the road widen, tighten, and move side-to-side with the walls.

...and replace the grassy floor with something more fruitcake-like.

A rather interesting thing I forgot about...

I'm prepping up a build to show to people.

There are a lot of rudimentary Visual Novel-styled cutscenes throughout. This one's for the end, because the game's not finished yet.

How did you expect a backpack to talk?

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

The next update may be full of bugs.

...moths, mostly.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.