Game
Rock Beyond Time

4 years ago

He's coming back.
...but just this once.




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Part of the debugging experience is making sure enemies don't spawn in walls.

...but this is a great way to show off the shotgun in action.

What do you do when one enemy type you used before doesn't show up well on your new level's background?

Draw new graphics.

It's a good thing the previous variation was already skeletal, so I can just give it skin and swim trunks.

Too much?

There are only so many ways to draw starbases, and all of them require a window into space. This one happens to also be a factory.

It doesn't matter if you're drawing in pixels, by hand, or with polygons. Hands are hard to draw, period.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

The next update may be full of bugs.

...moths, mostly.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

I want to do a magic trick that can morph the polygons from one position to the next. I'm doing the keyframes first, then I'll make them automatically do in-betweens with math.

Drawing fingers in perspective is hard, but it'll be worth the effort.