Next up
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
Convention centers are kinda sad without people in them.
The real trick, however, is figuring out the layers. Should I do a big strip of crowds, or silhouettes of other booths, or what? It's a 2D platform game. Making environments can be tough.
Somewhere in this game is a robot convention. It'll need a large variety of enemies (and a miniboss) because our robot maid will destroy the merchandise on display just to keep one kid safe.
...but it's okay, since no humans are gonna get hurt, right?
When it comes to robot maids, these are the latest models. Of course, Pinafore can beat them up any day of the week.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.
Also, yes, I NEED to put on that "Pro" flag everywhere.
Every layer of people in the crowd is one object each. With the Creation Code, I changed LayerScale, which determines how far away something is, and now fixes how to align them to the camera.
Since those layers are all the same color, they'll blend.
The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.
...it's a bit messy, since this is a game that should support two players.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.
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