Game
Rock Beyond Time

4 years ago

He's coming back.
...but just this once.




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"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

I hope you appreciate what I go through for pointless details like this.

I don't plan on going this crazy too much, though.

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.

I was considering releasing the expansion today, but then I found a lot of bugs I should've spotted in the original build, and I made the minimap do extra stuff for said expansion.

Don't worry, it'll be out by tomorrow night.

Whoooooa, we're halfway there!

...in terms of cutscenes.

Resistance is futile.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

A rather interesting thing I forgot about...