Next up
The next update may be full of bugs.
...moths, mostly.
If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.
...I'd better make a trailer or pitch reel.
...another fine mess you got yourself into.
I'd better stop sharing these cutscene moments. I'm almost there.
I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.
Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.
Here. I've got a trailer ready. (...assuming it loads.)
Now I've gotta shop it around, and upload it onto YouTube.
The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.
...it's a bit messy, since this is a game that should support two players.
Do you know how hard it is to get THIS shot?
Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.
"Sir, is the Super Scaler effect really necessary for a cutscene like this?"
"I coded it, didn't I?"
I did Attract Mode first.
She can pwn on her own for the first four mainline levels for 30 seconds each.
I guess I can show these things on April Fools day.
They are NOT going into the Robot Maid game, but they're still in the code.











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