Next up
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
It doesn't matter if you're drawing in pixels, by hand, or with polygons. Hands are hard to draw, period.
A rather interesting thing I forgot about...
Almost there...
Thankfully, the fingers can be flipped around for the opposite direction.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
The arms are done.
Now, let's see if adding wings is too much...
The next update may be full of bugs.
...moths, mostly.
There. The hand is drawn.
...now I've got four more angles for this hand to be drawn in, then I'll copy-paste and mirror them for the other hand.
Also, I've added a timer for scoring and convention reasons.
Behold, blending vertex positions!
Old position + ((number between 0 and 1) * the difference between the old and new position)
This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.
...and I've got four more angles to do this with.











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