Game
Rock Beyond Time

4 years ago

He's coming back.
...but just this once.




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Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

Cutscene work begins with drawing backgrounds.

...maybe I made Timothy's hospital bed too small.

Again, this is more Sierra-styled than Sega CD-styled, but it gets the point across.

It doesn't help that the small-sprite BAC-PAC doesn't exactly pop from this kind of background.

Besides that, I'm making progress.

We aren't in deep space. We're above the earth. There are no space potatoes above the earth. There's space debris, though.

The real trick now is figuring out what the starbase you're flying into looks like.

The next update may be full of bugs.

...moths, mostly.

The best way to let everyone play with whatever controller they want is to let players test it out, reconfigure it, and let them test it again.

...it's a bit messy, since this is a game that should support two players.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.

As part of making this game, I have to do a lot of animation without a lot of drawing, if you can believe such a thing is possible.

For one of the opening shots, I'd like Pinafore to clean up this photo on the wall, then see her reflection.

Nobody's going to mind a time-limited Bonus Stage as long as it's not mandatory to beat it, right?

...and nobody will mind if the developer himself has a hard time with it, either, right?