Next up
I'm getting closer to my goal here.
All these rock piles are gonna loop indefinitely for now. My goal is to make the road widen, tighten, and move side-to-side with the walls.
...and replace the grassy floor with something more fruitcake-like.
All this work to get punched in the face.
I hope you appreciate what I go through for pointless details like this.
I don't plan on going this crazy too much, though.
The only thing harder than animating a set of wheels is making it handle like a set of wheels.
...and making an infinite floor without resorting to the official 3D engine.
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.
Almost there...
There's gonna be a second driving section without walls later.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
First off, you can't rotate a background with draw_background_tiled. However, you can draw anything on a BIG surface, and a surface can be rotated and doubled up.
So, the infinite floor uses a surface, and now it's not chugging so hard. Look at the FPS.
The next update may be full of bugs.
...moths, mostly.
A rather interesting thing I forgot about...











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