Next up
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...
Playing around with the title is only the start of a title sequence.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
Okay, I'm testing out the HTML5 version again.
The crash is consistent with the one level, and one enemy spawning around that location: this guy.
Time to figure out why...
EDIT: I suspected the Magnet Crusher, but it's likely this guy.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
The HTML5 version was actually running buttery-smooth.
...and then it locked up on THIS screen for no apparent reason. 4th level. Even the music continued to play when I switched windows on this screen.
There may be limits to HTML5 I don't understand yet.
Can you tell what needs to be fixed on this screen?
...and if you noticed, is it worth fixing?
Importing again.
It may say there are 20 warnings, but 18 are about "__cam" and two are about "array_length_1d", related to ye olde depth system.
...well, I don't know if I should be worried about either at the moment.
A rather interesting thing I forgot about...
Since certain elements of GM Studio 1, including ye olde "score" and "lives" variables, were deprecated in later versions, I reworked the score system while making them global.Score and global.Lives instead.
Now getting a million points can be done.











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