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92
Game
When The Clock Marks Midnight
4 months ago

Carl's AI done, Carl's mechanics done, Jumpscare done, Game over done... development has been pretty active lately (I don't think it will last for long)




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I've been much more motivated this week because a FNAF YouTuber I admire featured this game in one of their news videos, and I thought it would be a good idea to show what I've been doing...

- .... . -.-- / ... .... --- ..- .-.. -.. -. .----. - / -- --- ...- . .-.-.- .-.-.- .-.-.- / -... ..- - / - .... . -.-- / -.. --- .-.-.- .-.-.- .-.-.- / .- -. -.. / - .... . -.-- / -.-. --- -- . / ..-. --- .-. / -.-- --- ..- .-.-.- .-.-.- .-.-.-

WHAT'S THAT

false balloon boy

Man, I didn't think animating a jumpscare would be so stressful... (especially with a not-so-great laptop)

-Teaser photo-

I made some small changes to Rachel's apparition (it's not fully programmed yet... because I don't have the jumpscare..............)

I just need to program one character and I'll have enough material for a demo (although I'll also have to wait for the composer to do the menu music).

We are all forgotten bruv

#Fnaf

Final version of Rachel's jumpscare... just 2 more jumpscares for 1 more character and I'll start working on more things to make a demo (while I wait for a song from one of the composers)