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23
Game
When The Clock Marks Midnight
7 hours ago

Carl's AI done, Carl's mechanics done, Jumpscare done, Game over done... development has been pretty active lately (I don't think it will last for long)




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making the map and then making the cameras (I don't think I'm good at making factories)

Camera UI change and alarm added

chat this is real???

And what is an Endo without its suit

- .... . -.-- / ... .... --- ..- .-.. -.. -. .----. - / -- --- ...- . .-.-.- .-.-.- .-.-.- / -... ..- - / - .... . -.-- / -.. --- .-.-.- .-.-.- .-.-.- / .- -. -.. / - .... . -.-- / -.-. --- -- . / ..-. --- .-. / -.-- --- ..- .-.-.- .-.-.- .-.-.-

What is seen in shadows

Is easily misunderstood in the mind of a child. #FNAF

Menu and the introduction to the nights......

I have started to make the camera system (and also add new sounds to the nights intro). Remember that there are still things to add and some already added may change in the future.

Environment Work As Of Late

Man, I didn't think animating a jumpscare would be so stressful... (especially with a not-so-great laptop)