Game
When The Clock Marks Midnight

3 months ago

- .... . -.-- / ... .... --- ..- .-.. -.. -. .----. - / -- --- ...- . .-.-.- .-.-.- .-.-.- / -... ..- - / - .... . -.-- / -.. --- .-.-.- .-.-.- .-.-.- / .- -. -.. / - .... . -.-- / -.-. --- -- . / ..-. --- .-. / -.-- --- ..- .-.-.- .-.-.- .-.-.-




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new thumbnail and banner made by my pal @walter41 Go follow him, he's very talented!

I just need to program one character and I'll have enough material for a demo (although I'll also have to wait for the composer to do the menu music).

Carl's AI done, Carl's mechanics done, Jumpscare done, Game over done... development has been pretty active lately (I don't think it will last for long)

Happy New Year, POPGOES fans!

Here's a summary of some of the best POPGOES things that happened in 2025. What were your favourites?

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Nostalgia-Bait Springtrap

I made some small changes to Rachel's apparition (it's not fully programmed yet... because I don't have the jumpscare..............)

Man, I didn't think animating a jumpscare would be so stressful... (especially with a not-so-great laptop)

i don't quite have the full month figured out schedule-wise as of the time of this scheduled post, but let's see how we can improvise.

it's Circus Baby time

(kFNaF is a FNaF AU featured on the Klunssite)

Final version of Rachel's jumpscare... just 2 more jumpscares for 1 more character and I'll start working on more things to make a demo (while I wait for a song from one of the composers)