Game
When The Clock Marks Midnight


4 months ago

Man, I didn't think animating a jumpscare would be so stressful... (especially with a not-so-great laptop)




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end of the night and 6. AM screen

- .... . -.-- / ... .... --- ..- .-.. -.. -. .----. - / -- --- ...- . .-.-.- .-.-.- .-.-.- / -... ..- - / - .... . -.-- / -.. --- .-.-.- .-.-.- .-.-.- / .- -. -.. / - .... . -.-- / -.-. --- -- . / ..-. --- .-. / -.-- --- ..- .-.-.- .-.-.- .-.-.-

Carl's AI done, Carl's mechanics done, Jumpscare done, Game over done... development has been pretty active lately (I don't think it will last for long)

false balloon boy

I've been much more motivated this week because a FNAF YouTuber I admire featured this game in one of their news videos, and I thought it would be a good idea to show what I've been doing...

We are all forgotten bruv

#Fnaf

I made some small changes to Rachel's apparition (it's not fully programmed yet... because I don't have the jumpscare..............)

Final version of Rachel's jumpscare... just 2 more jumpscares for 1 more character and I'll start working on more things to make a demo (while I wait for a song from one of the composers)

M to the B

Final version of Carl's jumpscare in front... finally...

(YOU HAVE NO IDEA HOW MANY REDESIGNS THIS JUMPSCARE WENT THROUGH)