22 days ago

Cid, he is a cat of course. It took me a few attempts! I figured out a cool thing with the eyes to make expressions easy (everybody probably already knew about this but it is cool)




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Some wood for some friends. I hadn't painted in a while, I painted it in front of my friends thinking "what if I forgot how?", but it went well and I didn't. Last time I tried to make a docks tile set, I messed up and it looked bad. So it is justice.

A tree for you to crash your ship into. Variable LODs on the texture, probably have to make an alternate model for the highest detail version; it has to look very good when you find yourself crashing into it...

A scene I'm working on for @FeverDev

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

I have recovered from heart aches and now the voxel editor is nearing usable. Gaze upon concept art of things to come. 今日の言葉は「見て」です!

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

Some of the art I put up on Twitter. I'm still alive! In the weeds with programming. Going from code to art, it's like a slap in the face sometimes. It's just me here! I threw in some shots of the editor too.

Etoile

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Some environment work... we will probably redo this to be tile based. Oh well!