



Next up
Some wood for some friends. I hadn't painted in a while, I painted it in front of my friends thinking "what if I forgot how?", but it went well and I didn't. Last time I tried to make a docks tile set, I messed up and it looked bad. So it is justice.
A tree for you to crash your ship into. Variable LODs on the texture, probably have to make an alternate model for the highest detail version; it has to look very good when you find yourself crashing into it...
I have recovered from heart aches and now the voxel editor is nearing usable. Gaze upon concept art of things to come. 今日の言葉は「見て」です!
Some of the art I put up on Twitter. I'm still alive! In the weeds with programming. Going from code to art, it's like a slap in the face sometimes. It's just me here! I threw in some shots of the editor too.
Etoile
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Some environment work... we will probably redo this to be tile based. Oh well!












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