7 months ago

Some environment work... we will probably redo this to be tile based. Oh well!




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I have recovered from heart aches and now the voxel editor is nearing usable. Gaze upon concept art of things to come. ไปŠๆ—ฅใฎ่จ€่‘‰ใฏใ€Œ่ฆ‹ใฆใ€ใงใ™๏ผ

Some wood for some friends. I hadn't painted in a while, I painted it in front of my friends thinking "what if I forgot how?", but it went well and I didn't. Last time I tried to make a docks tile set, I messed up and it looked bad. So it is justice.

Some old weapons I recovered. Everything blends together in my memory... All the art I made when I started this page is lost to time. The musket. I don't care about the chicken ่‚‰, it looked bad. Forgive me.

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

A tree for you to crash your ship into. Variable LODs on the texture, probably have to make an alternate model for the highest detail version; it has to look very good when you find yourself crashing into it...

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

Some of the art I put up on Twitter. I'm still alive! In the weeds with programming. Going from code to art, it's like a slap in the face sometimes. It's just me here! I threw in some shots of the editor too.

Cid, he is a cat of course. It took me a few attempts! I figured out a cool thing with the eyes to make expressions easy (everybody probably already knew about this but it is cool)

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

A scene I'm working on for @FeverDev