7 months ago

Some environment work... we will probably redo this to be tile based. Oh well!




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Cid, he is a cat of course. It took me a few attempts! I figured out a cool thing with the eyes to make expressions easy (everybody probably already knew about this but it is cool)

My computers keep dying on me because I'm poor (basically this cat barely keeping the next toaster functioning long enough to make some progress), but here's some cool monster designs I managed to recover from the last toaster (though the cat is new)

A scene I'm working on for @FeverDev

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

Some old weapons I recovered. Everything blends together in my memory... All the art I made when I started this page is lost to time. The musket. I don't care about the chicken 肉, it looked bad. Forgive me.

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

A WIP tileset based on Ordzhonikidze

Some of the art I put up on Twitter. I'm still alive! In the weeds with programming. Going from code to art, it's like a slap in the face sometimes. It's just me here! I threw in some shots of the editor too.

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

A tree for you to crash your ship into. Variable LODs on the texture, probably have to make an alternate model for the highest detail version; it has to look very good when you find yourself crashing into it...