Loading...
184
Game
Through the Thorns and Curses
2 years ago

Concept of new card type with "OR" property - play the card one way or another




0 comments

Loading...

Next up

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

New ability for additional diagonal movements. The way to avoid problems and save time

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

Happy Devruary! Devruary Day 18 celebrates @lazyguygames ! He's the game dev between I Need to ESCAPE and more! We also have a question for the devs of Game Jolt: Which game dev inspires you most?

Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux ! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes