Bug fixes and updates:
-Air Dash doesn't change direction when pressing Left/Right arrows, just like the official Megaman X games.
-Wall Slide performed faster.
-Green Hill boss improved.
Bug fixes and updates:
-Air Dash doesn't change direction when pressing Left/Right arrows, just like the official Megaman X games.
-Wall Slide performed faster.
-Green Hill boss improved.
For the next release (Version 7), I'll be merging both versions (Complete and Legacy) into one single game. I guess it's much better than upgrading two versions of the same game all the time.
(The image does not represent the final product.)
Version 4.1.0 is here.
Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.
Version 7 - The Definitive Edition
This update came after "Version 6.6.6". Number 7 has a meaning of "finished work", so this will be the definitive version of this game. This version also celebrates its 10th anniversary. Updates in the article below.
The final update is coming.
I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...
Se bem que hoje em dia ele não tem mais sangue nos olhos, só a conjuntivite mesmo.
Version 5 is here. An update after SAGE 23. Click on Read Article to see what's changed.
Version 4.0.1
- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).
- Improved "READY" title and Falcon Armor X's sprites.
- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).
Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.
- Ancient Ruins has been revamped
- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.
The Final Update has been released.
More info in the article below.
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