Game
Crash Maker
7 years ago

Crash Maker 2D progress update!


Veeery long time since I’ve last posted here!
For more regular updates on Crash Maker 2D go check out my Youtube channel where I sometimes even stream development.

Here is the most recent progress update on my channel for those who are interested c:
Link to video



0 comments

Loading...

Next up

Progress Day #9 One short day left! After I finish the level editor I am done! (but alot of stuff is missing :c)

Crash Maker 2.0 in Progress Crash Maker was originally a GameJam game and was _poorly_ coded. Crash Maker 2.0 won’t be 2.5D for performance reasons. More info in the future! Here is Crash in his new style.

Progress Day #2 & 3 After a day of streaming I’ve made lots of progress with physics, crates and animations! Now only to improve 3d performance. Late in schedule :c

Progress Day #7 Finished all Crashs moves (spinning, sliding, crouching, bodyslam) Fixed crate physics, tnt and nitro. (Body slam and crouch sprites are just placeholders if you didn’t notice :p)

Progress Day #1

Progress Day #5 50% time left and 110% of more work left :c Been ill and haven’t been able to concentrate much but added crate gravity(wip) and checkpoint crates(wip) and sliding(wip).

Progress Day #4 Not much progress today because of a trip to an old fort-house. Started making on my level selection concept :D

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Chiaki Nanami!

Path of Kami: The Evolution of the Lore