Creating an engaging Combat System is quite challenging. In my latest devlog I talk about how I added a Proximity-Based Combat System similar to Kingdom Hearts to my game Luminous Realms
Next up
Created a toolbar button that toggles in-game visuals so that I can focus on gameplay and avoid getting distracted by art. Special thanks to https://twitter.com/MilkyEngineer/ for his custom editor button tutorial!
Working on a wallpaper/banner/poster for my game to use on my Steam page, marketing and Game Convention. Thanks to https://twitter.com/Pluvias_/ for drawing the poster for me!
I've been rewatching my childhood anime Digimon and I got the urge to try a quick fun thing in my game!
This week's #FanArtFriday celebrates Pizza Tower! The game's 2nd anniversary is on January 26!
I think I did something wrong
Psssst. Clyde Slicker here. I've taken control of the Game Jolt account.
Some War Thunder starter pack keys came into my possession. 👀 Comment on this post and I'll give one to ya. Learn more (including how to redeem the codes if you get one) 🔽
I've finally launched the Steam page to Luminous Realms, you can now wishlist the game on Steam! https://store.steampowered.com/app/1949610/Luminous_Realms/
I get some funny results when removing the attack cooldown and combo limit XD
💸 Wanna win 1,000 Joltbux? 💸
Enter by completing our new quest: https://gamejolt.com/quests/963
We'll pick a winner each day the quest is active! 🤯
Finally added a flying enemy that shoots projectiles! At first they were too fast which made it hard to dodge them but I think with this speed it's enough to be challenging but not be too difficult.
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