Creating an engaging Combat System is quite challenging. In my latest devlog I talk about how I added a Proximity-Based Combat System similar to Kingdom Hearts to my game Luminous Realms
Next up
Been working on an area transition system for when you move between different areas of the game
Been feeling more drawn to the KH style level design, so I wanted to try something new and make a level that feels more like traditional Kingdom Hearts levels
Implemented a new glide mechanic that is akin to the Paraglider in Zelda Breath of the Wild. This will be an essential ability to the mini open-world gameplay I'm going for.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I've been rewatching my childhood anime Digimon and I got the urge to try a quick fun thing in my game!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Working on a wallpaper/banner/poster for my game to use on my Steam page, marketing and Game Convention. Thanks to https://twitter.com/Pluvias_/ for drawing the poster for me!
Finally added a flying enemy that shoots projectiles! At first they were too fast which made it hard to dodge them but I think with this speed it's enough to be challenging but not be too difficult.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Created a toolbar button that toggles in-game visuals so that I can focus on gameplay and avoid getting distracted by art. Special thanks to https://twitter.com/MilkyEngineer/ for his custom editor button tutorial!
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