Creating an engaging Combat System is quite challenging. In my latest devlog I talk about how I added a Proximity-Based Combat System similar to Kingdom Hearts to my game Luminous Realms
Next up
I've finally launched the Steam page to Luminous Realms, you can now wishlist the game on Steam! https://store.steampowered.com/app/1949610/Luminous_Realms/
Been working on an area transition system for when you move between different areas of the game
I think I did something wrong
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
Implemented a new glide mechanic that is akin to the Paraglider in Zelda Breath of the Wild. This will be an essential ability to the mini open-world gameplay I'm going for.
Congratulations to @Freddy9207 , our #LTCOKills winner!
They posted a Mission Accomplished screen showing that they got 1,814 kills!
Check out his original Post: https://gamejolt.com/p/ltcokills-it-was-alright-vkccpcc2
Created a toolbar button that toggles in-game visuals so that I can focus on gameplay and avoid getting distracted by art. Special thanks to https://twitter.com/MilkyEngineer/ for his custom editor button tutorial!
I get some funny results when removing the attack cooldown and combo limit XD
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I've been rewatching my childhood anime Digimon and I got the urge to try a quick fun thing in my game!
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