Movement:
Fixed a couple bugs for crouching and then switching straight to jump. Note this was technically not a bug, but more of we just didn't yet implement the animation transition from crouch to jump in the 0.0.1 release.
Increased height for the grounded jump.
Increased the reference walk/run speed a very small amount.
Made the player start off in sprint mode instead of walk mode for people as a QOL thing.
Combat:
Implemented the basic enemy spawner.
Improved the testing hit boxes of the player demo dagger attack. True Combat development is being saved for the 0.0.4 release. We only added this to start testing taking damage for HP bar visual changes.
Added the ability to have knockback force when hitting enemies and when the player gets hit. We will be adjusting this quite a bit during development.
UI:
Added a small HP and magic resource bar for the player hud.
Player HP is already connected to the UI, but not the magic bar yet. This is just to let people see HP and start seeing damage is working from enemy contact and attacks. Two things were started but not finished for this build for UI. Only included because I wanted to just let people have a new build for player hud.
Ignore the options menu buttons. It does open up a UI canvas with a volume bar, but it isn't ready yet. Next build will have the working options menu.
Started the info box on the right side of the first in game menu screen. This one will take a while for full functionality.
Have to connect exp, level, stats, info section boxes with the correct in game info and a bit more. I will set this one up a bit at a time over the private testing period, but I will go ahead and implement the art first at least so it won't look off when opening the in-game menu.
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