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Everything tile in this game can be manipulated. Want a river? You've got it.
Lemme at 'em!
Managed to make a nice little system for cooking food!
Trap tiles have been added to the game. These tiles deal damage to the player when they are stepped on. This opens up a ton of potential ideas! The example shown is a type of grass that will be used by the grass boss.
You can make your player portrait match your choice of clan now!
My handsome boy!
The first quest of the game features a talking crow, a coyote that attacks your cousin, and fence building content!
Plants are more than just decorations or sources of crafting materials/food, they are important components in combat! In the boss fight I am currently working on, maygrass stops the spread of switch grass traps, which deal damage to the player.
Plants and color were sorely missed in previous screenshots!
Working on building above the game level today. Doing a little redesign of the tiles as well.
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