Game
Immortal Sins
8 months ago

D0.42 Update 6 released!


It's been a while, hasn't it?

While I am focussed on a new project and Cook Tool, I wanted to give a bit of a refurbishing to the game. This is primarily due to performance improvements incorporated to Starboard, alongside overhauls to Cook Tool Deluxe (which is used to create newer builds of the game, including this one). You won't notice much, but you will see vastly improved launch times, and some fit and finish updates. And thanks to the overhauled Cook Tool, I was able to fix the occasional regression where the particles wouldn't render.

Changelog:

  • Vastly improved performance for Starboard.

    • Re-worked the file check system.

    • Overhauled the compression library, speeding up decompression times.

  • Moved the "Play" button (alongside other related features) into a "Game" menu.

  • Updated renderer to 0.102.1.

  • Under the hood changes to the engine.

  • Addressed a build issue, which would cause the particles to not render properly.



0 comments

Loading...

Next up

Who did this?

Jump List returns in the next update.

Taking the wraps off. For real this time.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Your worst nightmare is alive ... Coming soon !

A small teaser for the next tech test.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Midnight Special is part of Lovecraftian Days 2026, hosted by Fulqrum Publishing, running from April 9 to April 16 (PT).

Get it at 20% off during the event and explore a selection of strange, dark, and memorable indie games.

Waz zis? An overhauled map? Yes. Coming soon.