Next up
Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.
Day six: The second structure, the camps (and also, UI changes)
Day five: The first structure, the command centre!
Day eight: structural animations, light effects and a touch of colour
Day 11: Made the fire shader, still working on FOW
First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement
Second day: Resource icons, terrain textures and lighting
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
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