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Kriss' Wargames
9 months ago

Day 12 to 15: Haven't done much unfortunately, had to concentrate on university. Still implementing FOW.




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Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Day six: The second structure, the camps (and also, UI changes)

Day five: The first structure, the command centre!

Day eight: structural animations, light effects and a touch of colour

Day 11: Made the fire shader, still working on FOW

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

Second day: Resource icons, terrain textures and lighting

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?