Next up
Yeah, I'm starting to get lost in my own dungeons, so I set up compass points. I'll add them to future things I spawn too, like monsters and chests... Oh, yeah, by the way, I'm working on procedurally generated dungeons in #RPGMAKER!
Sorting out Base Break baseball cards!
Well we didn't win the Controller D'or awards but I took a little break and I'm back to development, here's a few enemies I haven't showed off on the GameJolt yet, and if you haven't seen I'm shooting for releasing a demo for Q1 2025(by the end of March).
New main menu and new bust art! The background changes per menu type too!
Card binder 99% complete. Added some scroll bars to the scene as well a better ratio gauges and better window back to separate the elements a little more. The card collecting minigame will be lit tbh, but I will move on now to something new now.
Still trying to make a classic RPG! I had a neat scene way back when involving the ability to equip gems that interact with one another around a clock-like menu! This is what it looks like now! The more you have equipped, the faster the cogs spin, too~
Chapter 4 will feature Vazger again! You will be able to explore Mesfahld, and come back to previous locations! Like Enderaen! The world will change, too. Some characters will be dead! Like Johan! Press F in the comments to pay respects...
Day 1 & 2 of daily challenge. I worked on controllers, more helpful options, and some other goodies here.
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