Next up
Day eight: structural animations, light effects and a touch of colour
Second day: Resource icons, terrain textures and lighting
Day five: The first structure, the command centre!
Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.
Day six: The second structure, the camps (and also, UI changes)
Day 11: Made the fire shader, still working on FOW
First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
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