Next up
First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement
Day five: The first structure, the command centre!
Day eight: structural animations, light effects and a touch of colour
Second day: Resource icons, terrain textures and lighting
Day six: The second structure, the camps (and also, UI changes)
Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.
Day 11: Made the fire shader, still working on FOW
We are under attack!
Shadow The Hedgehog X pixel art
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
0 comments