Next up
Day five: The first structure, the command centre!
Day eight: structural animations, light effects and a touch of colour
Day six: The second structure, the camps (and also, UI changes)
Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.
First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement
Day 11: Made the fire shader, still working on FOW
Second day: Resource icons, terrain textures and lighting
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
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