Next up
Day six: The second structure, the camps (and also, UI changes)
Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.
Day eight: structural animations, light effects and a touch of colour
Second day: Resource icons, terrain textures and lighting
First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement
Day 11: Made the fire shader, still working on FOW
Day five: The first structure, the command centre!
Fan art for Foolish I'm feeling kinda better so I drew this
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
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