Game
Kriss' Wargames
11 months ago

Day 9 & 10: Still working on FOW, I guess it will take some time




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Day 11: Made the fire shader, still working on FOW

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Day eight: structural animations, light effects and a touch of colour

Day five: The first structure, the command centre!

Second day: Resource icons, terrain textures and lighting

Day six: The second structure, the camps (and also, UI changes)

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.