Game
Five Nights At Treasure Island: VR (Fan-Made)

14 days ago

Devlog 1.4 Road To Release


Long time no see! (Did i say that in the last one?)


Some Early Menu Shots

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The Main Menu (VEERY TEMPORARY (working Concept))
Nothing Much to say....

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Similarly the night select menu, assets made by yours truly.. this one is temporary, although it's a little less temporary than the other one. The night lock system works 100% and it's great. A nice little addition that took me 2+ nights to code, and 150+ lines of code, was that it teleports to a new room on each startup! Take a look!

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(Menu in kitchen)

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(Menu in storage)

Did we add this just so you could appreciate the hard work we've put into this map? Maaaybe.... I dunno....


New Ambient Theme (Undying!!)

Sampling a couple different voicelines from the game, and other songs, I put together a eerie ambient theme for the future Undying cutscenes! Take a listen and tell me what you think! OUT NOW!


Camera Re-work!

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As you can see we've taken a more Help Wanted approach to the camera system, feeling that it would be more immersive to tap actual buttons instead of random pixels on a screen inside of screen... (screenception?)


Important Stuff That Doesn't Quite Have Screenshots (ISTDQHS)

  • Oswald & Photo Negative Mickey's animations are fully completed! With Impurity's well on the way. (pain..)

  • Settings menu concept in developement

  • Character AI currently being worked on

    • Fully revamped with animations included (gonna take a long time...)

  • Full building texture revamp completed!


    With everything coming together slowly but surely, we have to put our thoughts together and create a list of what we need to complete. With that, we would like to share with you what we still need to make! (In bigger sections.)

  • Caverns Texture Revamp

  • Classic mode?

  • Caverns AI

  • Cutscenes (BIG ONE)

  • Finish Character AI's

  • Do EVERYTHING else for the story, were trying to get the gameplay down.

  • and more to come...


Final thoughts.

Honestly, the road to release is just beginning. It still feels like just yesterday we started the project, and although completely remastering everything in the demo is challenging, we're glad we are taking the time to do it. Our hope is to release a grade A project, that works great and feels immersive to play. We want to make something that the fans love, and if that takes a lot of time, so be it.

Thank you for bearing with us through this journey. I can't wait to keep updating you all! See you soon.



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Next up

Devlog 4!! MAP IS DONE!! YIPPEE

- Cams done! WE ARE FINISHED WITH THE MAP!! were excited to finish the ai, and get everything else working. OFFICIAL DEMO DATE: October 20th. Please bare with us as issues may arise before the demo. Thank you! Seeya soon!

Devlog 1.1 (the one after the demo)

As we're beginning to wrap up development for the demo (OCT 20TH), we are working hard to bring some scares! (as much as possible ) I am excited to show a sneak peak of Impurities Jumpscare!(To clarify, the right image is sped up.) Happy Spooktber! 🎃🎃

Devlog 1.3 The one after the one after the one after the demo (is it getting old yet?)

Devlog 3 I am tired 4 hours spent texturing and rendering and I want to cry

Cams 7, 3, and 10, are fully done except for the hangers on cam 3. Again, Thank you for all of the support and have an amazing thursday night!

Current State of the Game - POSTPONED (for a short time)

Devlog 1.2 (the one after the one after the demo )

Version 1.0 IS OUT NOW!!

It consists of a 3 night demo with mickey, oswald, impurity, and more! We really hope you enjoy it, and are excited to continue working on the project! See you soon with more updates and happy halloween!

Devlog Mini! Didn't do much in the mapping department today, however I began sculpting the different mickey heads (and donald duck's head) in blender that you see in cam 3! Here's to being halfway done with the week! Seeya tommorow! #WIPWEDNESDAY #Fnaf

Get ready for all new scares, terribly dark nights, and life size animatronics. See you soon.