Long time no see! (Did i say that in the last one?)
Some Early Menu Shots

The Main Menu (VEERY TEMPORARY (working Concept))
Nothing Much to say....

Similarly the night select menu, assets made by yours truly.. this one is temporary, although it's a little less temporary than the other one. The night lock system works 100% and it's great. A nice little addition that took me 2+ nights to code, and 150+ lines of code, was that it teleports to a new room on each startup! Take a look!

(Menu in kitchen)

(Menu in storage)
Did we add this just so you could appreciate the hard work we've put into this map? Maaaybe.... I dunno....
New Ambient Theme (Undying!!)
Sampling a couple different voicelines from the game, and other songs, I put together a eerie ambient theme for the future Undying cutscenes! Take a listen and tell me what you think! OUT NOW!
Camera Re-work!

As you can see we've taken a more Help Wanted approach to the camera system, feeling that it would be more immersive to tap actual buttons instead of random pixels on a screen inside of screen... (screenception?)
Important Stuff That Doesn't Quite Have Screenshots (ISTDQHS)
Oswald & Photo Negative Mickey's animations are fully completed! With Impurity's well on the way. (pain..)
Settings menu concept in developement
Character AI currently being worked on
Fully revamped with animations included (gonna take a long time...)
Full building texture revamp completed!
With everything coming together slowly but surely, we have to put our thoughts together and create a list of what we need to complete. With that, we would like to share with you what we still need to make! (In bigger sections.)
Caverns Texture Revamp
Classic mode?
Caverns AI
Cutscenes (BIG ONE)
Finish Character AI's
Do EVERYTHING else for the story, were trying to get the gameplay down.
and more to come...
Final thoughts.
Honestly, the road to release is just beginning. It still feels like just yesterday we started the project, and although completely remastering everything in the demo is challenging, we're glad we are taking the time to do it. Our hope is to release a grade A project, that works great and feels immersive to play. We want to make something that the fans love, and if that takes a lot of time, so be it.
Thank you for bearing with us through this journey. I can't wait to keep updating you all! See you soon.


















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