Game
Hello Neighbor: Hidden Spirits
6 years ago

Devlog 1: The Neighbor's sight is attached to his head, so if he looks around, he'll see you :)




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The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

We're not Dead. yet at least. development is slow

We should have a new development video out by November :)

the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)

Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor

Next update, the neighbor's going to be smart. Be smarter, be unpredictable.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

Trophies are now implemented :)

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

In the next update, you can expect to find loads of secrets and... lore????? >:)