Game
Hello Neighbor: Hidden Spirits
6 years ago

Devlog 1: The Neighbor's sight is attached to his head, so if he looks around, he'll see you :)




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the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Added proper window jumping and swearing when the Neighbor is in hunt mode

We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve "most" issues upon completion.

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

Main Map Progress.

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Next update, the neighbor's going to be smart. Be smarter, be unpredictable.

We also started updating the soundtrack list with some of the new tracks as well. if you want wanna listen to some new tunes