Game
Susurrus
6 years ago

Devlog 12/14 #advjam2020

- I now have a game that's playable from start to end!

- Had to cut out loads of scenes and two locations, but it all still makes sense

- Now I need to make a pause menu and throw in some music!




0 comments

Loading...

Next up

My last few months of work...

Devlog 10-11/14

- Been busy doing lots of level logic, and twisting myself in knots forgetting how things work from one level to the next!

- But I think I should make it before the deadline

- Also done some lighting work

Devlog 7/14 #advjam2020

- Game flow logic is finished, and tested - you can debug run through the whole game :D

- Begun work on the Medical location using Synty Sci-Fi assets

- It's starting to look like a game!

August #gamedev update 01 - in-game UI setup!

#indiegame #unity3d

Just started on some quick lighting tests - first image is unlit for reference

DUNGEON PATHS September updates! #gamedev #indiegamedev #unity3d

Devlog 4/14

Hang on - isn't this the same picture as yesterday? Oh no it isn't! This one shows I have got task statuses working, they can be ticked, and I can reset them as needed.

Painstakingly dull work, but necessary.

#advjam2020

Devlog 3/14

- Got the other half of the inventory working: picked up items are tested against, and things can now happen if you have them

- Also started working on the PDA task list (quests basically)

#advjam2020

Devlog 14/14 #advjam2020

Well that was an intense couple of weeks. I had to cut so much from my full design of the game to make the deadline, but I think it still makes narrative sense, if a bit clunky at the end.

Hope you all enjoy it!