Game
Susurrus
6 years ago

Devlog 12/14 #advjam2020

- I now have a game that's playable from start to end!

- Had to cut out loads of scenes and two locations, but it all still makes sense

- Now I need to make a pause menu and throw in some music!




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DUNGEON PATHS September updates! #gamedev #indiegamedev #unity3d

Devlog 10-11/14

- Been busy doing lots of level logic, and twisting myself in knots forgetting how things work from one level to the next!

- But I think I should make it before the deadline

- Also done some lighting work

Just started on some quick lighting tests - first image is unlit for reference

Devlog 9/14

- Did some lighting on the cryo pod bay

- Started the dialogue and task logic in the crew quarters, discovered I needed a few more things to make it all functional, fixed some bugs

Slow progress, but should speed up now

Well hello!

This is the first devlog for Demon Detective, and I'll be doing a (usually) weekly article to let you know about my progress.

But for now "Hi!" and I'll see you around :)

My last few months of work...

Devlog 4/14

Hang on - isn't this the same picture as yesterday? Oh no it isn't! This one shows I have got task statuses working, they can be ticked, and I can reset them as needed.

Painstakingly dull work, but necessary.

#advjam2020

Devlog 3/14

- Got the other half of the inventory working: picked up items are tested against, and things can now happen if you have them

- Also started working on the PDA task list (quests basically)

#advjam2020

Devlog 7/14 #advjam2020

- Game flow logic is finished, and tested - you can debug run through the whole game :D

- Begun work on the Medical location using Synty Sci-Fi assets

- It's starting to look like a game!

Just roughly blocking out the start area of the game as a test piece for both the level design and game design parts of the process.

This is the first room, with three ways forward. Now, why would that be... hmm :)