21 days ago

#Devruary I try to release games as web builds to help protect the game assets(art) from vandalism. Thus my biggest fear when releasing a game is having no choice but to upload it as a downloadable package, as it opens the opportunity for that evil.


I would also say theft is a risk, but if we're being COMPLETELY honest, pretty sure no one wants to steal a style so deliberately exaggerated and stylized (yes the huge eyes receive the most hate, but they remain non-negotiable). Unfortunately, as a no-name solodev, my work can be a prime target for vandalism.

Really, I would say vandalism is even worse for a visual novel game, which is driven by story and art instead of gameplay. It would break my heart to put in months of work into a integral piece of a passion project only for some internet jerkwad to take it and replace the game story with text saying horrible things and modify the art so that everyone is naked/distorted, etc. The culprit is also more likely to get away with it because my work is not widely known or mainstream. The game may be publicly shared and be made with a publicly available engine, but the end result is still my work so it would affect me most.

I stand by every game I make being free of charge, but sometimes I can't help but make a story that really only works as one comprehensive unit. Stories like that can get really big, especially for web builds. I would rather do everything in my power to get the required space for a web build than allow someone to have access to all of the game's actual files, though. Here's hoping I never have to!



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One thing that I didn't get to explain in #Devruary that I feel EVERY dev should understand:

A REALLY good practice for game development is to make sure the target audience learns of the game and doesn't forget about it (more in article, PLEASE READ)

So I made this helpful little chart back when I made the storyboard to canonize the age range of the "Center 10" eternals of the Eternal Frenemies story!

The "REWIND shorts" refer to the Gacha Series I made to flesh out their school days(more in article)

Friendly reminder that the game's "present" timeline chronologically takes place right after the first two pages of the Eternal Frenemies #webcomic!

Links in article (along with small #update), please be sure to tap the hearts of the chapters you like~

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Oh lookie, it's the DEFINITELY final version of the main menu screen (which will only stay if I can successfully program the login option in time...if not, I'll remove it)!

Also got some important news...explained as an #update in the article below.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

It's been a minute since I posted about this, but I've been happy to see that this game is still being played despite how basic its gameplay is!

I have been considering making a series out of this title once I'm done with the EF Project

On tap for #ScreenshotSaturday, we have the CG gallery! Aiming for at least 20-40 images for the full game, but 8 are available in the #demo, so go play!

PS: Players who get all four demo achievements should then see a bonus CG on the main menu screen...

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Crazy how it's almost been four years since I completed the entire woulda-been-film storyboard...

And here we are now, with this same scene being playable through choices in the demo (with MUCH better art too)!

More info and links in article!