Next up
New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!
New prototype house exterior & Slight Redesigned Interior :)
Will post some screenshots of the interior once it gets properly furnished
Trophies are now implemented :)
Added proper window jumping and swearing when the Neighbor is in hunt mode
We also started updating the soundtrack list with some of the new tracks as well. if you want wanna listen to some new tunes
(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)
the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
Next update, the neighbor's going to be smart. Be smarter, be unpredictable.
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