
Next up
We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve "most" issues upon completion.
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
We're not Dead. yet at least. development is slow
We should have a new development video out by November :)
Main Map Progress.
New prototype house exterior & Slight Redesigned Interior :)
Will post some screenshots of the interior once it gets properly furnished
Next update, the neighbor's going to be smart. Be smarter, be unpredictable.
New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!
Trophies are now implemented :)











4 comments