Loading...
252
Game
A Graveyard for Dreams
4 years ago

New features: shop, doors, more items and a working save system.

I just tell you that programming menus is pain. The game code has so much spaghetti I could start a restaurant.

But(t) it works, and that's the main thing!




1 comment

Loading...

Next up

I added 12 more enemies. I recorded a video only to test Game Jolt's new video upload feature!

(Just kidding, I recorded a video because LICECap stopped working properly through Wine on Linux...)

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Now with some enemies!

Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler

(don't let the video "thumbnail" confuse you, this is a new video!)

Hey cool, video uploading is up (heh) and running again!

I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Here's what I have done this far. The map is a test map and will be replaced once I have finished programming all the main features.

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

Stuff

Devlog is coming once I draw the logo and create the game page.

Here's some #art. You don't have to thank me.