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Game
A Graveyard for Dreams
4 years ago

New features: shop, doors, more items and a working save system.

I just tell you that programming menus is pain. The game code has so much spaghetti I could start a restaurant.

But(t) it works, and that's the main thing!




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Don't ask. I needed a merchant character, so I just started drawing something without any idea what would it be. The shop itself is not implemented yet, though.

Here's what I have done this far. The map is a test map and will be replaced once I have finished programming all the main features.

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Now with some enemies!

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

Here's some #art. You don't have to thank me.