Download link:
link to gamejolt
https://gamejolt.com/games/meaty_city/807864
link to itchio
https://sillywizzard.itch.io/meaty-city
browser version
Download link:
link to gamejolt
https://gamejolt.com/games/meaty_city/807864
link to itchio
https://sillywizzard.itch.io/meaty-city
browser version
I decided to make the first boss vulnerable to a specific type of damage at different stages of the battle to teach the player the game mechanics.
Three bots with the same registration date suddenly and simultaneously subscribed to my half-abandoned account in Itch.io. Looks a bit creepy.
Mother of beautiful
I'm not very good at drawing detailed characters outside of a top-down view, so I went with a simplified style for the pictures in the tutorial.
It looks like it wants something.
Gameplay of an early demo version of the game I'm working on.
The bestiary is outdated, and now Iām too lazy to redo it, so I had to cut it out. I felt sorry for cutting out the art for the bestiary, so I'm posting a couple of my favorites here.
1.7.2 is out š„ - Bug Fix : If we started the battle before the units reappeared, they had no AI and didn't move ā - Added : A statistics system to view the number of battles, units deployed etc.. (reset from this version)ā
This was supposed to be a demonstration of the new mechanics for moving objects, but a bunch of enemies stole the spotlight.
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