Next up
Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.
Then & Now
Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.
I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.
Every old 2D version of Shady
I got bored so I spent three hours condensing the Rellick Legacy into one drawing.
Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.
Experimenting with ambience. Tell me what you think.
Jumpscare test
I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.














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