So, I got more work done on the game's code, and it occurred to me that the recent content is leaning into one-sided territory. Had a really big idea hit that could be cool, but would also require it's own amount of time and effort to bring to life.
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Option 1:
I stick to the original plan, focusing mainly on just adding the costume skills and maybe implementing a new difficulty setting or two to compensate. I wrap up Classic Edition, then focus on work on the redesign at some point later on.
Option 2:
I enact upon a wild idea that hit me recently.
I start by returning the costumes back to their basic, cosmetic status and just make this a smaller update that'll be focused solely on fixes.
I then properly add the skills within a full size sendoff update for Classic Edition.
It'd be taking certain elements from the planned-but-stuck-in-concept-limbo-actual Update 3, mixing it with some lingering assets I have on hand, and ultimately make a new story unique to this version of the game that wouldn't just end it on a few cliffhangers.
Option 3:
I do neither and maybe just focus on working on the actual game redesign since it's been ages and it now has a pretty stable framework to go off of.
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