Game
A Day In The Life

6 years ago

Feedback and ideas poll - what would you like to see?(Expand)

Demo version - September


As of now Ive been able to get very basic functionality included in the game and am looking to get to adding proper content. With that said theres no better way to move on than collecting peoples thoughts and opinions on certain areas of the game. Im also keen to get others playing and testing the game out as I go along so that it is as polished as possible. To that end hoping to push out a small demo version of the game, exploring a small collection of features of the game which can then be refined.

So I now leave this poll here, A single basic version of each career that will be the focus of our first demo.

No matter which is chosen there are certain features which will be included as standard along side it. Those being

  • Player Inventory (If needed tools will also be implemented quicker)

  • Career based minigames

  • day/night cycle + calander

  • Player home

  • weather

  • Joypad Support

  • Mining (if time permits)

  5 votes Voting finished



0 comments

Loading...

Next up

(Mines and menus preview build)

Available for testing now

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Opinions on a new graphics style?

Finally, you can sell the fruits/veg of your labour. :)

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Character customization: How and why bother? (expand)

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.