Progress Report
In terms of progress, we’re pretty much done with everything at this point, and the current build should be a very close match to the Release build, once we enable the endings and optional end-game dungeon.
This week was spent fixing bugs, adding polish and going through all the list of TODOs and “would-be-nice” we’ve been accumulating for a year now. We’ve added a ton of new things this week and the game is now feature-complete! You can see the exact and lengthy notes for it right here.
We still have a small list of features that we want to focus on after release and a bigger list of features that we think “could be nice at some point, maybe”, so we’ll see how that goes.
With our Release in about a week from now, we’re planning to spend the time left focusing on bugs, polish and some some PC-centric features, like modding, etc.
I think we somehow forgot to mention it, but our Release Trailer is finally ready and live as well! You can see it right here: https://youtu.be/GT8R-R26da0.
We’re almost at the finish line now and it’s very exciting!
As always, big thanks to everyone that’s been supporting us all along!
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