Game
Fell Seal: Arbiter's Mark - Demo

6 years ago

We updated our Gamejolt build this week. It has a lot of balance tweaks and the videos have been updated for higher compatibility. Finally, anyone that has been having issue entering the Store or Menus, this is fixed too.


Progress Report

We’ve been working non-stop to get everything ready for our upcoming release, at the end of April. Our prime focus has been balance tuning this week. Using all the feedback we’ve been gathering from the community, we’ve made a lot of changes to numerous classes and abilities in the latest build. We still have a lot more planned though!

We also worked on our special “end-game” optional dungeon, the Ancient Path, and it’s now about 50% complete. It should be completed next week, which will make the game story complete AND optional content complete as well.

Finally, we’ve been working on some exciting UI updates this week as well, but those won’t be ready until next week. Expect some cool things though!

We release another Early Access build today and the patch notes are pretty lengthy. You can get the full details right here. The Gamejolt build matches the latest EA build for the most part.

Thanks!



0 comments

Loading...

Next up

This week, we are finally done with all story content and optional content (save for our special secret optional dungeon...)!

Fell Seal's release date has finally been announced: April 30th. The game is now feature complete, with the only things left to work on bug fixes and polish until release.

We redid most of the UI visuals for the game this week. It looks much slicker now! We'll prepare another free demo build with all the changes soon, but in the meantime...

This week we finished all localization for Release and we finished all our cutscenes saving for our second ending...

We've been working on our next big content update, which has our story-character events and 4 new story battles...

We had a huge balance update this week, with over a 100 different changes to various aspects, like passives, counters, class growths, etc...

This week, we've been working mainly on adding new sound effects to the game and integrating fixes from QA's feedback on our console builds...

We're almost done with the core content of the game, but still a lot of optional content left to add...

We stealthily updated our build early this week. It fixes some Linux issues with our intro movie and brings the game to parity with its paid version in terms of balance, abilities, localization and a smaller build size. As for our progress report...

This week we've been focusing on creating all cutscenes content for the game, as well as toning down the game's difficulty through a new Difficulty Setting to control AI use of the Revive...