Game
Fell Seal: Arbiter's Mark - Demo

6 years ago

This week, we've been working mainly on adding new sound effects to the game and integrating fixes from QA's feedback on our console builds...


Progress Report:

This week, we’ve been working on a few loose ends: the ending is now written and the credits have been gathered. We still need to add those to the game, but the data is ready at last!

We’ve also integrated another round of QA feedback we received, mostly centered on localization issues and console problems. We’re done with all the PS4 issues that were found and have a few Xbox One issues left to fix and then we should be ready for the first party certification process.

This work should translate as better error messages and handling on the PC version for the most part.

Finally, we’ve been busy adding 45 new sound effects and commissioning the next big batch of them. We should be about done with sound effects after the next wave. Getting there!

On the art side, we’re working on wrapping up the last few spells we’re missing as well as adding a nice image for each town. It’ll be a little while before we have time to add those to the actual game, but all the assets are ready at this point and looking great!



0 comments

Loading...

Next up

We're almost done with the core content of the game, but still a lot of optional content left to add...

This week we've been focusing on creating all cutscenes content for the game, as well as toning down the game's difficulty through a new Difficulty Setting to control AI use of the Revive...

This week, we are finally done with all story content and optional content (save for our special secret optional dungeon...)!

This week we finished all localization for Release and we finished all our cutscenes saving for our second ending...

We stealthily updated our build early this week. It fixes some Linux issues with our intro movie and brings the game to parity with its paid version in terms of balance, abilities, localization and a smaller build size. As for our progress report...

We updated our Gamejolt build this week. It has a lot of balance tweaks and the videos have been updated for higher compatibility. Finally, anyone that has been having issue entering the Store or Menus, this is fixed too.

We've been working on our next big content update, which has our story-character events and 4 new story battles...

Fell Seal's release date has finally been announced: April 30th. The game is now feature complete, with the only things left to work on bug fixes and polish until release.

We had a huge balance update this week, with over a 100 different changes to various aspects, like passives, counters, class growths, etc...

We redid most of the UI visuals for the game this week. It looks much slicker now! We'll prepare another free demo build with all the changes soon, but in the meantime...