Game
Fell Seal: Arbiter's Mark - Demo

6 years ago

This week we've been focusing on creating all cutscenes content for the game, as well as toning down the game's difficulty through a new Difficulty Setting to control AI use of the Revive...


With the release date coming up fast, we’ve been extra busy trying to get everything done as quickly as possible. Our objective is to be able to devote as much time as we can to optional content and balance tuning.

This week’s focus has been on scripting all of the game’s cutscenes right up to the ending of the game. We got a lot done, and hopefully we should be finished with those late next week.
Then it’ll be preparing the encounters for the next big content update.

We’ve also gotten a few new sounds and spell visuals created and added a new setting to allow the player to control how much/often the AI uses Revive in combat. It seems our new AI system might be a little more clever than it should and has made things too hard in a lot of circumstances, especially around reviving dead enemies. This should help a lot with that!



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