Progress Report
This week, we focused on balance primarily. We have about a 100 different balance changes to the game, including lots of passives, counters, skill trees and class growth updates.
We also updated our pathfinding to take into account any traps the player might have found, so they won’t step on them during regular movements.
Finally, we took care of various things that could be considered exploits, such as infinite turns by abusing the Quicken spell and other things.
All in all, the game is looking better and better the closer we get to release!
We still have lots of balance updates in the works though, so keep an eye out for them!
The full notes can be found right here.
This is an example of the new pathfinding showing the real paths available to the player given what they know of the traps in the area:
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