Game
Fell Seal: Arbiter's Mark - Demo

6 years ago

We redid most of the UI visuals for the game this week. It looks much slicker now!
We'll prepare another free demo build with all the changes soon, but in the meantime...


In continuing our preparations for our imminent release, we’ve released version 0.9.2 of the game this week, with a slew of balance tuning changes and some additions to the UI, including redoing all the UI graphics to give them a new and slicker look.

You can see all the details on our steam notes.
Here’s what the basic new UI looks like for character panels:

5d09244d8fe61.png

Progress Report

We’ve been quite busy this week, as usual. On top of the above changes, we’ve also been working on the Ancient Path dungeon and we have 1 more encounter left to create for it before it’s all finished!

We also added “class masteries” to the game: once a unit masters a class, they will receive a small permanent bonus to various stats from then on. Switching to a different class will not remove the bonus: it’s permanent and always there. Mastering all classes will stack up all those bonuses.
The bonuses can be viewed in the class selection screen:

5d09244ec2c1f.png

Otherwise, lots of bug fixes, balance changes and some UI improvements. There’s still a lot of balance tweaks we want to get in and a few more UI upgrades as well, so stay tuned!



0 comments

Loading...

Next up

Fell Seal's release date has finally been announced: April 30th. The game is now feature complete, with the only things left to work on bug fixes and polish until release.

This week we finished all localization for Release and we finished all our cutscenes saving for our second ending...

We've been working on our next big content update, which has our story-character events and 4 new story battles...

This week, we are finally done with all story content and optional content (save for our special secret optional dungeon...)!

We updated our Gamejolt build this week. It has a lot of balance tweaks and the videos have been updated for higher compatibility. Finally, anyone that has been having issue entering the Store or Menus, this is fixed too.

We had a huge balance update this week, with over a 100 different changes to various aspects, like passives, counters, class growths, etc...

We're almost done with the core content of the game, but still a lot of optional content left to add...

This week we've been focusing on creating all cutscenes content for the game, as well as toning down the game's difficulty through a new Difficulty Setting to control AI use of the Revive...

We stealthily updated our build early this week. It fixes some Linux issues with our intro movie and brings the game to parity with its paid version in terms of balance, abilities, localization and a smaller build size. As for our progress report...

This week, we've been working mainly on adding new sound effects to the game and integrating fixes from QA's feedback on our console builds...