Game
FNaF World XL
1 month ago

Finally addressing something that's been long overdue


That thing in question: basic enemy attacks now take advantage of the previously unused animations from the original title!

basichit.gif

I will admit that it still needs more work (and a lot of tedious research will need to be done to figure out the animations for all the Challengers), but it is getting much closer to being properly playable again.



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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

First signs of danger.

Got a (mostly stable) demo ready for the occasion!

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

New look, new direction.