Game
FNaF World XL
14 days ago

Finally addressing something that's been long overdue


That thing in question: basic enemy attacks now take advantage of the previously unused animations from the original title!

basichit.gif

I will admit that it still needs more work (and a lot of tedious research will need to be done to figure out the animations for all the Challengers), but it is getting much closer to being properly playable again.



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Suppose it's rude to come back doing polls without showing some sort of progress for it.

Got a (mostly stable) demo ready for the occasion!

Can it be done?

(Also, Happy New Year)

That time of year again.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.