
Finally got around to adding enemies...although they're more of a target dummy for now. Also, I used particle systems for the hit VFX, which is a new for me, as I was so used to using animated sprites for these things! #madewithunity
Next up
Dug up these old concept arts. I will redraw these and add to the game. Players will be able to build structures to unlock features and upgrades. There's also a bit of farming and pet raising. What do you guys think?
Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear
Version 0.3.0 BETA is now available for download! This release is leaps and bound ahead from the previous one. I would love to hear your feedback so I can make the game better. Please read on for the complete features.
Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.
Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity
Today's weekend showcase is a concept art of one of the levels: Eggo City. #screenshotsaturday #art #conceptart
For this week's progress here's a gameplay of the So'leil fishing village map. #gnomemorewar #indiegame #gamedev #screenshotsaturday #retrogaming
I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev
Started prototyping the Player Assist feature. With a press of a button you can summon party members that will perform their special attacks. I know it looks like Ender Lillies but my inspiration was the Marvel vs Capcom games.
Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity











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