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Finally got around to adding enemies...although they're more of a target dummy for now. Also, I used particle systems for the hit VFX, which is a new for me, as I was so used to using animated sprites for these things! #madewithunity
Next up
Made some adjustments to the boss AI so that the fight is more strategic, less spammy. This is meant to be the first boss encounter. What do you guys think?
Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.
Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear
Gotta learn how to aim. #gamedev
Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity
I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev
Using Unity's Timeline tool, I added short cutscenes to tell the story of the game. I don't know why the music gets cut off though. This only happens when I use Unity Recorder but in actual it's fine. #gamedev #madewithunity #screenshotsaturday
Gameplay footage of Eggo City. #gamedev #screenshotsaturday
Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity
Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday
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