Next up
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:
Some nice unlock character animation done. #screenshotsaturday #indiegame #madewithunity Follow the game to know what the hell is it about!
Now the game is fully playable with AI and a friend. Next step is to build a better IA (hard mode) and finally work over this ugly front end (believe me, if I do what I want, this game will look VERY different) #madewithUnity #gamedev
The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:
I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh
Doing some testings for my next game... all looks good so far
Some progress on L game. This will not be a game for everyone, but still, I'm going to try to put this one on steam. Wanna know more? Follow me on twitter @herbherth ![]()
Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.










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