Game
Immortal Chronicles - Alpha

6 years ago

First quest art reveal time. Only showing the picture and a small description of the quest. Read the whole article for more info.


Born from the souls of the heroes who gave their all for the elder flame, scorching the condemned in righteous flames that shall bathe their souls in fires of salvation, shining brighter than the heavens themselves, wielder of this sword shall be touched by no evil and shall never know darkness. For this blade is a vow to the Phoenix. A vow that will be upheld to the end of time. It is an oath to oneself to help bring salvation across the land using one's own life as a torch of hope.

Look forward to this being a nice long side quest in the game. Also more stuff to come in the next coming days



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Added a small box with the speakers name in it, so players can see who is speaking. Going to start showing off some smaller work in progress stuff starting now up to the first alpha. Each post will be focusing on one change for the first alpha.

Got volumetric lighting working with my custom shaders. Will need to tweak some settings and working on the castle environment lighting now. Pictures are with and without the lighting enabled for the player and throne.

Just a little teaser of wip art for the upcoming library area. Going to have a new background made so the contrast looks better, but for now I am enjoying it. Do note will be uploading a gif within next couple days so you can see the animated objects.

We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565

Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.

Working on some level design prototyping for some of the underground areas. Wanted to just share some things I am testing. Mainly having waterfalls as a background element for the caverns.

While working on the first full Alpha build, I decided to start adding a little bit of NPC dialogue and other stuff to start making the game feel somewhat alive during the early alpha stages.

Second update to the early WIP Menu UI. We might change the bottom right info box because the right side is starting to get a little cluttered. Hope you guys enjoy it so far. https://gamejolt.com/games/immortalchronicles/445565

Alright after a crap ton of time we found a UI artist that can do pretty good. This is early Work in progress. We will release the next update when we get two menus screens done instead of waiting for all the UI to be completed. Look forward to it.

Immortal Chronicles - Shatter Fantasy project

Character Animation Showoff 1: Loki - Your castle friendly trickster.

Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.

#loki #immortal_chronicles